But, it got me thinking I really do weigh the success of a car's interior on how I feel about the overall design. The themes on the outside have to show inside, and there should be some delight involved. After all, you are in your car, going some place, and it should make you happy.
Can I just say two words about color: More Please... Monotone interiors must go. Give me seats in one color or two colors, lighter tones on the dash, darker carpets, and door panels that bring it all together. You might say my ideal interior is this:
This beauty, an early '60s Pontiac, doesnt just have a red interior, no sir. It has 2 shades of red, plus the white of the exterior to create a composition that brings alot of delight, and 40 years into it, it looks fresh and progressive.
Here are my other guidelines for you budding car interior designers:
- Banish all overly luxurious interiors that make you think that it would be a good place to sleep. Cars are terrible places to sleep... even if you are not the one driving.
- Interiors should be interesting, express the point of view of the vehicle, as well as provide a functional space to control the car, the music, and the temperature. The seats have to adjust, as do the steering wheel, and I think the pedals too.
- Intuitive controls (ie, something close to what people expect) are a must... I dont want to have to think too hard about where the horn button is, nor do I want to spend too much time changing the radio station.
- And lastly, anything I touch or see should not have a creepy injection mold seam running up the side. I am quite bummed out that my new car has door pulls with a seam running up the back side (the side in contact with my hand, but not in view). Every time I get in and pull the door shut, I feel this little bit of cost cutting.